The Prague Post - Gaming sector recovery on flamboyant display at ChinaJoy expo

EUR -
AED 4.116
AFN 72.848956
ALL 91.874355
AMD 405.135104
ANG 2.006574
AOA 1028.859589
ARS 1703.785041
AUD 1.608476
AWG 2.017372
AZN 1.908329
BAM 1.953129
BBD 2.252719
BDT 137.709215
BGN 1.886737
BHD 0.421902
BIF 3368.882982
BMD 1.120762
BND 1.43218
BOB 13.426638
BRL 5.602348
BSD 1.11847
BTN 107.646345
BWP 15.428625
BYN 3.418664
BYR 21966.940597
BZD 2.249464
CAD 1.599667
CDF 2600.167968
CHF 0.932132
CLF 0.027629
CLP 1090.939355
CNY 7.514206
CNH 7.5137
COP 3592.771588
CRC 512.480854
CUC 1.120762
CUP 26.842811
CVE 110.111467
CZK 24.461872
DJF 199.167624
DKK 7.474767
DOP 67.205693
DZD 150.6462
EGP 58.750474
ERN 16.811434
ETB 182.685244
FJD 2.521435
FKP 0.846879
GBP 0.848479
GEL 2.908377
GGP 0.846879
GHS 13.146669
GIP 0.846879
GMD 82.936471
GNF 9839.280689
GTQ 8.550269
GYD 233.953789
HKD 8.795126
HNL 30.02287
HRK 7.530179
HTG 146.455791
HUF 367.471016
IDR 20085.180737
ILS 3.427543
IMP 0.846879
INR 108.058015
IQD 1465.183181
IRR 1939086.850594
ISK 136.845832
JEP 0.846879
JMD 177.454152
JOD 0.794671
JPY 177.133142
KES 145.396295
KGS 98.010487
KHR 4537.672937
KMF 492.014923
KPW 1008.686404
KRW 1504.881583
KWD 0.346562
KYD 0.932009
KZT 511.70108
LAK 25131.630651
LBP 100156.141841
LKR 369.697814
LRD 191.255884
LSL 18.628125
LTL 3.30932
LVL 0.677938
LYD 7.191166
MAD 11.164782
MDL 20.093342
MGA 4966.164096
MKD 61.490907
MMK 2352.991875
MNT 4030.353172
MOP 9.040456
MRU 44.870434
MUR 53.134913
MVR 17.321354
MWK 1939.413101
MXN 20.271126
MYR 4.578986
MZN 71.627832
NAD 18.627793
NGN 1481.648042
NIO 41.162972
NOK 10.762848
NPR 172.230316
NZD 2.003205
OMR 0.43093
PAB 1.11847
PEN 3.858954
PGK 5.06698
PHP 70.427617
PKR 309.779326
PLN 4.380376
PYG 6555.035508
QAR 4.088
RON 5.347267
RSD 117.454756
RUB 96.006006
RWF 1651.911412
SAR 4.199238
SBD 9.031709
SCR 15.586383
SDG 674.1423
SEK 11.262159
SGD 1.434161
SHP 0.847778
SLE 27.626684
SLL 23501.815434
SOS 639.214421
SRD 42.214665
STD 23197.51629
STN 24.466104
SVC 9.786529
SYP 14572.151389
SZL 18.623199
THB 37.729903
TJS 10.295283
TMT 3.933876
TND 3.34204
TOP 2.698526
TRY 55.118643
TTD 7.581496
TWD 35.617269
TZS 2959.836819
UAH 50.407714
UGX 4495.731418
USD 1.120762
UYU 45.277474
UZS 13167.757147
VES 975.37643
VND 29129.171918
VUV 133.886452
WST 3.12537
XAF 655.957
XAG 0.018573
XAU 0.000272163118
XCD 3.028916
XCG 2.015725
XDR 0.792437
XOF 655.957
XPF 119.331742
YER 264.780242
ZAR 18.663717
ZMK 10088.207036
ZMW 22.061829
ZWL 360.884995
SSP 6402.457079
MXV 2.291633
  • RBGPF

    -2.1900

    62.9

    -3.48%

  • RELX

    0.4000

    33.82

    +1.18%

  • NGG

    -0.1000

    76.02

    -0.13%

  • AZN

    -0.3700

    156.53

    -0.24%

  • GSK

    -0.4800

    46.55

    -1.03%

  • CMSC

    0.0300

    20.27

    +0.15%

  • RIO

    1.4400

    95.65

    +1.51%

  • BCE

    0.0100

    19.74

    +0.05%

  • BTI

    0.2400

    52.88

    +0.45%

  • CMSD

    0.0000

    20.43

    0%

  • RYCEF

    0.3800

    19.8

    +1.92%

  • JRI

    -0.2500

    10.65

    -2.35%

  • VOD

    -0.0300

    16.79

    -0.18%

  • BP

    -0.1700

    44.62

    -0.38%

  • BCC

    -0.1500

    74.84

    -0.2%

Gaming sector recovery on flamboyant display at ChinaJoy expo
Gaming sector recovery on flamboyant display at ChinaJoy expo / Photo: STR - AFP

Gaming sector recovery on flamboyant display at ChinaJoy expo

A long-haired sorcerer wearily checked his smartphone as elves and androids bustled past at the digital entertainment expo ChinaJoy on Friday, the crowds a testament to the local gaming industry's tentative recovery after a period on pause.

Text size:

China is the world's largest market for video games, but the sector has been through a tough time in recent years thanks to a government crackdown that restricted player hours and strangled new licences.

But as the vast exhibition halls in Shanghai boomed with the excited chatter of cosplaying attendees, industry insiders were upbeat about the future.

"I fully see the recovery is happening. And we truly believe the market of China will keep growing rapidly," the Shanghai managing director of gaming giant Ubisoft, Yang Zhi Hong, told AFP.

At rival company Blizzard's booth, a row of players wearing headsets frowned in concentration while onlookers watched their progress on a big screen.

Blizzard, which produces the globally popular "World of Warcraft" (WoW), will make a much-anticipated return to China in August after a contract dispute with Chinese partner NetEase saw its servers in the country taken offline for more than a year and a half.

"Being able to play on the Chinese servers again is like returning home from wandering around foreign lands with people whose languages I don't speak," an "extremely excited" WoW fan named Wang Wenzheng told AFP.

WoW attracted millions of Chinese users at its peak, but that figure is small potatoes compared to some homegrown gaming companies' stats.

Popular games like Tencent's "League of Legends" or MiHoYo's "Genshin Impact" boast tens of millions of monthly domestic players.

"'Genshin Impact' is a game of special meaning to me," said Wang Xintao, an artificial intelligence researcher who came dressed as the game character Zhongli.

"I started playing it... during a very difficult time of my life," the 25-year-old said, adding "it can bring me a quiet sense of happiness".

First-time ChinaJoy visitor Liu Xiao, a 21-year-old livestreaming host from northern Hebei province, said the vibe was that of "a very friendly family".

"I'm a very shy person. But I come to ChinaJoy to overcome my shyness."

- 'Too strict' -

Ubisoft's Yang said there was "no secret" to doing well in the lucrative Chinese market.

"The player is the only thing we need to care about and nothing else," he said.

China has presented some unique challenges to the industry in recent times, though.

At ChinaJoy, a dozen or so young gamers gathered in army costumes around a placard protesting a livestreaming ban on "Tom Clancy's Rainbow Six Siege", a tactical shooter game produced by Ubisoft.

Regulatory hurdles for new games remain relatively large, with formal approval from authorities needed before release.

One of the costumed "Rainbow Six" fans, a 16-year-old student who gave his name as Nokk, said his beloved game had consistently failed to get a licence.

"Generally speaking, I think the regulations of China's gaming industry are a bit too strict," he told AFP.

Since 2021, children under 18 have only been allowed to play online for an hour on Fridays, Saturdays and Sundays during school terms, with real-name identification procedures in place to stop minors lying about their age.

"As a global company... we need to follow the local laws and the regulations very strictly," said Ubisoft's Yang.

"All the products we're (bringing) into China, we will do the localisation for sure, and do a lot of compliance work to let it fit into the China market."

He said he thought there was "still space" for companies to expand in China -- and that seizing new opportunities offered by AI would be key.

From AI-generated narratives, to AI-powered tools that help world-build, "this tech is not (just) on the paper... it has been already applied into our pipeline, into our workflow", he said.

V.Nemec--TPP