The Prague Post - Video games could improve kids' brains: study

EUR -
AED 4.313995
AFN 77.91332
ALL 96.427305
AMD 448.100257
ANG 2.103139
AOA 1077.17598
ARS 1703.374577
AUD 1.772477
AWG 2.114412
AZN 1.997009
BAM 1.95534
BBD 2.368643
BDT 143.716175
BGN 1.955514
BHD 0.442905
BIF 3487.053496
BMD 1.174674
BND 1.516275
BOB 8.126087
BRL 6.472214
BSD 1.176023
BTN 106.872846
BWP 15.532543
BYN 3.446389
BYR 23023.601139
BZD 2.365243
CAD 1.616151
CDF 2643.015516
CHF 0.9344
CLF 0.027374
CLP 1073.863159
CNY 8.271992
CNH 8.264216
COP 4511.897526
CRC 586.869368
CUC 1.174674
CUP 31.128848
CVE 110.240461
CZK 24.307497
DJF 209.420711
DKK 7.471123
DOP 75.56318
DZD 152.074444
EGP 55.663244
ERN 17.620103
ETB 182.567262
FJD 2.677672
FKP 0.877945
GBP 0.875143
GEL 3.165786
GGP 0.877945
GHS 13.524989
GIP 0.877945
GMD 86.336319
GNF 10226.810658
GTQ 9.005995
GYD 246.045232
HKD 9.139324
HNL 30.985103
HRK 7.533299
HTG 154.017028
HUF 385.450912
IDR 19554.90768
ILS 3.791491
IMP 0.877945
INR 106.836146
IQD 1540.637394
IRR 49480.180749
ISK 147.985292
JEP 0.877945
JMD 188.757984
JOD 0.832835
JPY 181.798378
KES 151.645911
KGS 102.725487
KHR 4708.991905
KMF 493.362918
KPW 1057.206469
KRW 1733.351701
KWD 0.360108
KYD 0.980069
KZT 606.197325
LAK 25479.003233
LBP 105314.013174
LKR 364.054316
LRD 208.161007
LSL 19.749252
LTL 3.468505
LVL 0.710549
LYD 6.3715
MAD 10.762067
MDL 19.804339
MGA 5312.817411
MKD 61.540516
MMK 2466.539579
MNT 4166.381385
MOP 9.423482
MRU 46.642618
MUR 53.940695
MVR 18.101865
MWK 2039.246081
MXN 21.111878
MYR 4.800304
MZN 75.073411
NAD 19.749252
NGN 1709.114662
NIO 43.280735
NOK 11.967292
NPR 170.998937
NZD 2.032814
OMR 0.451664
PAB 1.176023
PEN 3.961568
PGK 4.99993
PHP 68.765118
PKR 329.584029
PLN 4.213082
PYG 7899.140849
QAR 4.287946
RON 5.091387
RSD 117.376912
RUB 92.859497
RWF 1712.318852
SAR 4.405932
SBD 9.589331
SCR 15.887499
SDG 706.554364
SEK 10.929832
SGD 1.514448
SHP 0.881309
SLE 27.958386
SLL 24632.320839
SOS 672.150385
SRD 45.433983
STD 24313.370363
STN 24.494756
SVC 10.290578
SYP 12990.09313
SZL 19.732608
THB 36.943521
TJS 10.807756
TMT 4.123104
TND 3.434336
TOP 2.828332
TRY 50.174064
TTD 7.978122
TWD 36.983306
TZS 2904.853404
UAH 49.59696
UGX 4187.067994
USD 1.174674
UYU 46.009759
UZS 14259.643834
VES 320.972615
VND 30946.774082
VUV 142.677982
WST 3.264785
XAF 655.811022
XAG 0.018398
XAU 0.000272
XCD 3.174614
XCG 2.119501
XDR 0.815618
XOF 655.80265
XPF 119.331742
YER 279.982885
ZAR 19.683141
ZMK 10573.49202
ZMW 27.019641
ZWL 378.244397
  • SCS

    0.0200

    16.14

    +0.12%

  • RBGPF

    3.3200

    81

    +4.1%

  • CMSC

    0.0400

    23.34

    +0.17%

  • AZN

    -0.2100

    91.35

    -0.23%

  • RIO

    0.1700

    75.99

    +0.22%

  • BTI

    -0.4500

    57.29

    -0.79%

  • RELX

    -0.2600

    40.82

    -0.64%

  • BCE

    -0.2800

    23.33

    -1.2%

  • BP

    -1.4900

    33.76

    -4.41%

  • NGG

    -0.2600

    75.77

    -0.34%

  • GSK

    -0.4600

    48.78

    -0.94%

  • CMSD

    0.0150

    23.38

    +0.06%

  • JRI

    -0.0500

    13.51

    -0.37%

  • BCC

    0.5100

    75.84

    +0.67%

  • VOD

    0.0000

    12.7

    0%

  • RYCEF

    -0.1000

    14.8

    -0.68%

Video games could improve kids' brains: study
Video games could improve kids' brains: study / Photo: MAURO PIMENTEL - AFP/File

Video games could improve kids' brains: study

Parents often worry about the harmful impacts of video games on their children, from mental health and social problems to missing out on exercise.

Text size:

But a large new US study published in JAMA Network Open on Monday indicates there may also be cognitive benefits associated with the popular pastime.

Lead author Bader Chaarani, an assistant professor of psychiatry at the University of Vermont, told AFP he was naturally drawn to the topic as a keen gamer himself with expertise in neuroimagery.

Prior research had focused on detrimental effects, linking gaming with depression and increased aggression.

These studies were however limited by their relatively small number of participants, particularly those involving brain imaging, said Charaani.

For the new research, Chaarani and colleagues analyzed data from the large and ongoing Adolescent Brain Cognitive Development (ABCD) Study, which is funded by the National Institutes of Health.

They looked at survey answers, cognitive test results, and brain images from around 2,000 nine- and ten-year-olds, who were separated into two groups: those who never played games, and those who played for three hours or more a day.

This threshold was chosen as it exceeds the American Academy of Pediatrics screen time guidelines of one or two hours of video games for older children.

- Impulses and memory -

Each group was assessed in two tasks.

The first involved seeing arrows pointing left or right, with the children asked to press left or right as fast as they could.

They were also told to not press anything if they saw a "stop" signal, to measure how well they could control their impulses.

In the second task, they were shown people's faces, and then asked if a subsequent picture shown later on matched or not, in a test of their working memory.

After using statistical methods to control for variables that could skew results, such as parental income, IQ, and mental health symptoms, the team found the video gamers performed consistently better on both tasks.

As they performed the tasks, the children's brains were scanned using functional magnetic resonance imaging (fMRI). Video gamers' brains showed more activity in regions associated with attention and memory.

"The results raise the intriguing possibility that video gaming may provide a cognitive training experience with measurable neurocognitive effects," the authors concluded in their paper.

Right now it's not possible to know whether better cognitive performance drives more gaming, or is its result, said Chaarani.

The team hope to get a more clear answer as the study continues and they look again at the same children at older ages.

This will also help exclude other potential factors at play such as the children's home environment, exercise and sleep quality.

Future studies could also benefit from knowing what genres of games the children were playing -- though at age 10 children tend to favor action games like Fortnite or Assassin's Creed.

"Of course, excessive use of screen time is bad for overall mental health and physical activity," said Chaarani.

But he said the results showed video games might be a better use of screen time than watching videos on YouTube, which has no discernible cognitive effects.

Z.Pavlik--TPP